HOW TO PLAY
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How to Play Euchre

The 24-card partnership trick game of trump, bowers, and bold calls — first team to 10 points wins.

Players 4 (2 partnerships) Time 30–60 min Ages 10+ You need A 24-card euchre pack (9, 10, J, Q, K, A in each suit — strip the rest from a standard deck), a score marker (two cards works) Difficulty●●●●● Medium

Rules as printed in the current standard edition · Last verified 2026-10-16

⚡ Quick Start — playing in 2 minutes

  1. Four players, partners across the table. Build the 24-card pack: only 9s through Aces.
  2. Deal 5 cards each; turn the top kitty card face up.
  3. Players in turn can order the dealer to pick the turned card up — that suit becomes trump — or pass.
  4. The side that makes trump must win at least 3 of the 5 tricks, or the other side scores 2.
  5. First partnership to 10 points wins.

The Short Version

Euchre is a partnership trick-taking game for four players using a short 24-card pack. One side names trump each hand and must then win at least three of the five tricks; fail, and the defenders score. The two Jacks of the trump colour — the bowers — outrank every other card, which is the twist the whole game turns on.

What You Need

Four players in two fixed partnerships, sitting across from each other, and a 24-card pack: the 9, 10, Jack, Queen, King, and Ace of each suit, stripped from an ordinary deck. You’ll also want a simple way to keep score to 10 — two spare cards, one showing pips, is the traditional scoreboard.

Set Up

Partners sit opposite. The dealer shuffles and deals five cards to each player, traditionally in batches of two and three (or three and two). The remaining four cards form the kitty; the top one is turned face up. That turned-up card’s suit is the candidate for trump.

Trump is then chosen in two rounds:

  1. Starting left of the dealer, each player may order up the turned card — the dealer picks it up, that suit is trump, and the dealer discards one card face down — or pass.
  2. If everyone passes, the dealer may pick the card up themselves or turn it face down. In a second round, each player in turn may name a different suit as trump (never the suit just turned down) or pass.
  3. If all four pass again, the hand is thrown in and the deal passes — unless your table plays stick the dealer (see Variations).

The player who makes trump is the maker. Only the maker’s side is committed to winning three tricks. The maker may also declare they are playing alone, in which case their partner sits out and the maker plays the hand solo.

Card ranks in trump: right bower (Jack of trump) highest, then left bower (Jack of the other suit of the same colour), then Ace, King, Queen, 10, 9. In plain suits, cards rank Ace, King, Queen, Jack, 10, 9 — except the suit that gave up its Jack to be left bower, which has no Jack.

How to Play

  • The player left of the dealer leads the first trick. In a lone hand, if that player is the partner sitting out, the lead simply passes to the next active player clockwise.
  • Play proceeds clockwise. You must follow suit if you can. Remember that the left bower follows trump, not the suit printed on it.
  • Playing off-suit while holding a card of the suit led is called reneging, and it matters: in friendly games the hand is usually just replayed or forgiven once, but in scored play the standard penalty is 2 points to the offended partnership (4 if it happens against a lone hand). House tables differ on the exact price — like everything else in euchre, it’s cheapest to agree it before the first deal.
  • A trick is won by the highest trump played, or, if no trump was played, the highest card of the suit led. The winner of each trick leads the next.
  • Five tricks make a hand. Count tricks won by each side, then score.

Scoring

Only one side scores on each hand:

  • Makers win 3 or 4 tricks: 1 point for the makers.
  • Makers win all 5 tricks (a march): 2 points.
  • A maker playing alone wins all 5 tricks: 4 points. (A lone maker winning only 3 or 4 scores 1, as usual.)
  • Makers win 2 or fewer tricks — they are euchred: 2 points for the defenders.

Winning

The first partnership to reach 10 points wins the game. Many tables play a short series or a set score for an evening; the race to 10 is the standard game.

Variations Worth Knowing

  • Stick the dealer (house rule): as above — it speeds the game up and forces adventurous calls.
  • Farmer’s hand (house rule): a miserable hand of low cards may be traded in, on agreed terms.
  • Six-player and three-player euchre exist with adjusted packs and partnerships; they change scoring, so treat them as separate games to agree in advance.
  • Best bower: some packs and tables add a joker as the highest trump of all. House rule, and it changes lone-hand math considerably.

Settle the Argument

How does going alone actually work?

REAL — and it pays 4.When your side makes trump, the maker may declare a lone hand. Their partner lays their cards face down and sits the hand out. The lone player must win all 5 tricks alone to score 4 points; winning only 3 or 4 scores the usual 1, and getting euchred gives the defenders their usual 2.

Can you order up your own partner when they're the dealer?

YES — it's legal.Any player, including the dealer's partner, may order the turned-up card up on their turn to speak. The dealer picks it up and discards one card. Ordering up your partner commits your side to trump — and the maker is still the player who called it, which matters for going alone.

Is 'screw the dealer' an official rule?

NO — it's a house rule, and a good one.In standard play, if everyone passes in both rounds of calling, the hand is thrown in and the deal moves on. Under the house rule — also called 'stick the dealer' — the dealer must name a trump suit in the second round, so no hand dies unplayed. Agree before the game starts.

Which suit does the left bower belong to?

TRUMP — always.The Jack of the same colour as trump (the left bower) counts as a trump card for every purpose: ranking, following suit, and leading. If trump is hearts, the Jack of diamonds is the second-highest trump, and you must play it whenever trump is led and you hold it.

House RulesNOT OFFICIAL

Beloved, common, and not in the official rules. Play them if your table loves them — just know they're yours:

  • Stick the dealer ('screw the dealer'): the dealer must name trump if the second round reaches them — the most common house rule in the game.
  • Farmer's hand: a player dealt three 9s or three 10s may show them and trade the hand in for the kitty, depending on the table's version — agree the exact terms first.
  • No-trump calls: some tables let a maker call 'no trump' in the second round. Pure house rule; standard euchre always has a trump suit.
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